Numbers on the Fire card
M1 scales with Strength. Fire Ball and Fire Ground scale with Power and require 0 points on the current card. The tower text does not give current roll odds.
| Move | Card line |
|---|---|
| M1 | 21 |
| Fire Ball | 95 / 9s |
| Fire Ground | 15 per tick / 15s |
Comparing the published kit
Fire Ball has one base-damage value; Fire Ground lists damage per tick without a total tick count. A cooldown is not the number of hits. These values do not establish total damage or a best-to-worst order. Explosive Flame is a separate Epic book with different named skills.