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Clover Time Guide

Races

Clover Time Race, Class and Trait Comparison

Checked 12 October 2026 · Updated 2026-10-12

Race, social class, and trait cards publish different bonuses. This comparison quotes the current Trello text and makes editorial choices by goal; it is not a tested combat tier list. Sovereign’s current bilingual rates agree at 0.56% normal and 10.77% special.

Clover Time thumbnail for the race list
Official thumbnail. Race percents are from Trello cards.
Clover Time character thumbnail
Second official image. The priest who spins races is in Hage church, not in this picture.

Five races

The Human card has no special rate. The other four race cards explicitly list special-spin rates. An omitted rate does not alone establish the full special-spin pool rules.

Race Rarity Spin Special Trello bonuses
Human Common 94.70% — HP regen +5%, stamina regen +5%, mana regen +2.5%, EXP +5%
Dwarf Epic 3.21% 60.60% HP regen +25%, stamina +5%, stamina regen +25%, mana +55, mana regen +7.5%. No EXP bonus.
Half-Dwarf Legendary 1.43% 27.00% HP regen +30%, stamina +3%, stamina regen +40%, mana +15%, mana regen +20%, EXP +15%
Elf Mythic 0.56% 10.57% HP regen +30%, stamina regen +30%, mana +30% and +120, mana regen +30%, EXP +25%
Devil Secret 0.10% 1.83% HP +20%, HP regen +80%, stamina regen +80%, mana +45% and +250, mana regen +40%, EXP +40%

Note: These are card values, not an in-game balance test. Human-Dwarf is the card title; its English body uses Half-Dwarf.

Editorial choices by goal

For Anti Magic’s demonic form, Devil is an explicit prerequisite. For a mana-regeneration trait, Mana Sensitive lists +35%, while Chosen One lists +25% alongside broader bonuses. For EXP, Fast Learner lists +10%, compared with Chosen One’s +7.5%. These are goal-based card comparisons, not a universal power ranking.

Social classes

Sovereign’s two language blocks agree. Royal’s text labels both rates “Special Spin,” so the 1.43% entry is not silently relabeled as normal.

Class Normal rate Special rate Mana regen / EXP / Yuls bonuses
Peasant 49.70% Not listed +2.5% / +1% / +1%
Commoner 30.38% Not listed +5% / +2.5% / +2.5%
Merchant 14.72% Not listed +7.5% / +3.5% / +10%
Noble 3.21% 61.73% +12.5% / +6% / +7.5%
Royal Unclear: 1.43% also labeled Special Spin 27.50% +20% / +12.5% / +15%
Sovereign 0.56% 10.77% +30% / +17.5% / +22.5%

Traits

Rates and selected bonuses are from the individual current cards. Missing special rates are left unspecified.

Trait Normal / special rate Selected published bonuses
Steady Hands 16.56% / not listed Stamina +4%, stamina regen +7.5%
Thick Skin 16.56% / not listed Health +4%, health regen +7.5%
Coin Eye 16.56% / not listed Yuls +5%, mana regen +2.5%
Fast Learner 15.19% / not listed EXP +10%, mana regen +5%
Iron Lungs 15.19% / not listed Stamina +2.5%, stamina regen +20%
High Mana 14.72% / not listed Mana +25, mana regen +17.5%
Strong Body 3.21% / 61.73% Health +7.5%, health regen +22.5%, stamina +5%, stamina regen +12.5%
Mana Sensitive 1.43% / 27.50% Mana +12.5%, mana regen +35%, health regen +10%
Chosen One 0.56% / 10.76% Health, stamina, mana +10%; their regen +25%; EXP +7.5%

Questions

What race is best in Clover Time?

Devil has the largest listed bonuses in several categories and is required for Anti Magic’s demonic form. Its normal rate is 0.10%. This card comparison does not establish a universal best combat race.

What are Sovereign’s rates?

The current card states 0.56% normal and 10.77% special in both language blocks. The older conflict claim is not supported by this text.

Keep going

Sources checked 12 October 2026